ksp

this article explains everything about advanced user defined functions in sublime text. The basic syntax, how to use them with mixed arguments, how to declare local variables and how to return values.
It also shows the differences between classic and advanced functions.
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ksp

Since Kontakt 6 we can add custom fonts. Although the ksp coding part is very easy, creating such a bitmap font manually can be a pain in the ass. That’s why we built an online ksp font type generator which does this job for you.

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ksp

Currently there’s no way to monitor real mouse events in Kontakt … only partly since Kontakt 6, which is introduced in this Drag & Drop Script.

In general we can only simulate a mouse release event via some workarounds. In this article we will introduce 3 different methods. Read more »

ksp

this tutorial is based on the Wallpaper and the Dynamic Wallpaper (via label element) tutorial. Actually once the initial wallpaper is set we can’t change it anymore but we can move the wallpaper image vertically via set_skin_offset(). So if we create a wallpaper sprite which is as double as high as our ui_size (in this case 2 x 608px) we can put 2 wallpapers into this one image file like shown on the left. The visible area is only from 0 pixel to 608 pixel.

We can now set a button for example which moves the background skin 608 pixel vertically to put the second wallpaper into the visible area. This short demo video shows how it works:

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ksp

In this tutorial we will learn how to dynamically change labels and display the knob’s current value for the time the knob gets moved. After releasing the knob the default label shows up again after a certain delay. See video

Also see these more conveniant solutions, using less code

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