In the last article we’ve learned a basic round robin function via groups. Now we create a more complex round robin application. A simple guitar engine, containing 3 different instruments (acoustic guitar, flageolett & fx guitar). They can be activated via special instrument buttons. So this time we nee to create a matrix that only… Read more »
Posts By: YummyBeats
We have release the AmberWood Drums, Maverick Wood Percussion for Kontakt. https://www.yummybeats.com/products/folk/indie/kontakt/amberwood-drums/
With samplers (or other software instruments) round robin basically means sound variations. Imagine you are picking a guitar! Your single picks will never sound the same since you always pick the strings slightly different. We can simulate that “humanization” by simply randomly varying between a few sound variations which we all have to recorded of… Read more »
This table lists all midi note numbers for all octaves from -2 to +8. You may need it for any note commands like changing specific key colors etc.
The set_engine_par() command is used to control or set almost any engine parameters like volume, pan, tune, fx, lfo’s, envelopes and more. It is mostly used in combination with the on ui_control callback whenever we use custom knobs or buttons to control any engine parameter.
in this tutorial we will work with sublime 3 and macros. A macro works almost like a function. You have to call it like a function and you can use arguments and pass variables to alter or individualize several parameters inside. But instead of returning any values or executing any code, a macro is “printing”… Read more »
this tutorial is based on the Wallpaper and the Dynamic Wallpaper (via label element) tutorial. Actually once the initial wallpaper is set we can’t change it anymore but we can move the wallpaper image vertically via set_skin_offset(). So if we use an image which is as double as high as our ui_size (in this case 2… Read more »