to create your custom UI and place custom controls you can chose between a grid system or exact pixels.
Posts By: YummyBeats
The instruments background image is called “wallpaper”. Its’ the basic background texture where all UI elements (knobs, buttons etc) get layered on top. Just to give you an example: we could take our default graphic software and design a realistic synth surface wallpaper (png file) containing “sockets” for some knobs and buttons with detailed shadows,… Read more »
CONTENT: 2x Bass, 2x Lead, 2x Pad. Download for free below FILE NAMES: BS – FattyMoog (applause).nmsv, BS – Thinna (applause).nmsv, LD – ImPulsive (applause).nmsv, LD – Slimma (applause).nmsv, LD & PD – MeGaga I (applause).nmsv, LD & PD – MeGaga II (applause).nmsv
Like in other programming languages in KSP there are variables, arrays and constants. These can only be declared inside the on init callback but can be used throughout the whole script then.
The Basic code structure is very simple. There are several callbacks where you basically put in your code. At least you need the init callback on init … end on The code inside callbacks gets executed when specific events happen. For example playing a note on your keyboard always executes the “on note” callback.
Before you start scripting you should create a resource container where you put in all your files you need for your instrument (e.g graphic files or impulse responses etc.)