Comments on: Kontakt Scripting (KSP) :: CUSTOM SCRIPTS :: advanced round robin function (smart) https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/ Kontakt Scripting Tutorials (KSP), Free Massive Presets, Mixing Tips Fri, 17 Apr 2026 01:53:41 +0000 hourly 1 https://wordpress.org/?v=7.1.3 By: YummyBeats https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/comment-page-1/#comment-8994 Mon, 26 Mar 2018 18:37:18 +0000 https://blog.yummybeats.com/?p=3262#comment-8994 In reply to CodeKSP.

yeah I know what you mean. In this case there is really nothing relevant inside the nkr which helps you understanding this tutorial.

But still I get the point and usually the Kontakt resources are completely open (including the pngs etc) so that you can analyze the whole “project” yourself. Just not in those cases where it’s not really relevant an where it shouldn’t be possible to completely rebuild the whole instrument.

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By: CodeKSP https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/comment-page-1/#comment-8993 Mon, 26 Mar 2018 15:26:21 +0000 https://blog.yummybeats.com/?p=3262#comment-8993 In reply to YummyBeats.

Im premium user. I love learn myself, and autodidact, but 1st I need good tools, that’s, why I’m here! 🙂 Thanks! I will analyze it!

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By: CodeKSP https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/comment-page-1/#comment-8992 Mon, 26 Mar 2018 15:21:50 +0000 https://blog.yummybeats.com/?p=3262#comment-8992 In reply to YummyBeats.

Ok, no problem, I like just learn/follow the code step by step, line by line. And, no way for extract .nkr.

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By: YummyBeats https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/comment-page-1/#comment-8991 Mon, 26 Mar 2018 04:45:29 +0000 https://blog.yummybeats.com/?p=3262#comment-8991 In reply to CodeKSP.

Sorry it’s because the modest guitar is also available as Kontakt instrument so that you can’t completely rebuild it. But this article is actually about the round robin function itself, which is only the mathematical or functional aspect (so only the code is relevant for this). If you need pngs just refer to the specific tutorials (like knobs or buttons)

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By: YummyBeats https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/comment-page-1/#comment-8990 Mon, 26 Mar 2018 04:36:40 +0000 https://blog.yummybeats.com/?p=3262#comment-8990 In reply to CodeKSP.

Well you are right, sorry. I will write an extra (non premium) tutorial about animation steps / image sprites.
EDIT: the Animation via Sprite Sheets Tutorial is now available
But it is really pretty simple. The code is already completely shown. You just need to create an image sprite with your indicator states like you would do for a custom button or knob. In this case we just need two animation steps. Circle bordered (indicator off state) and Circle filled (indicator on state). With $CONTROL_PAR_PICTURE_STATE you can change the animation position of your image sprite (and keep in mind that $CONTROL_PAR_PICTURE_STATE only works with tables, value edits and labels not with buttons or menus).

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By: CodeKSP https://blog.yummybeats.com/ksp-kontakt-scripting/kontakt-scripting-ksp-custom-scripts-advanced-round-robin-function-guitar-engine/comment-page-1/#comment-8989 Mon, 26 Mar 2018 03:00:26 +0000 https://blog.yummybeats.com/?p=3262#comment-8989 Why . nkr? I can’t see png, etc. ….

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