KSP: Basics

The Basic code structure is very simple. We basicaly put most of our code into  callbacks

In general the code inside callbacks gets executed when specific events happen. For example playing a note on our keyboard always executes the “on note” callback.

So callbacks build a framework for our ui and for communicating with different parts of the Kontakt engine.

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with the new ui_panel from Kontakt 6, things became a little easier when it comes to complex ui’s with multiple screens or panels in one script tab.

In this tutorial we will learn the basics of ui_panel before we move on to a simple ui (coming soon) followed by a simple synth making tutorial (see video). The latter tutorial is coming later.

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