ksp

The Basic code structure is very simple. We basicaly put most of our code into  callbacks

All callbacks look like this on <callback> ... end on

In general the code inside callbacks gets executed when specific events happen. For example playing a note on our keyboard always executes the “on note” callback.

So callbacks build a framework for our instrument and are mostly needed to communicate with different parts of the Kontakt engine.

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ksp

Like with any other programming languages in KSP there are also variables, arrays and constants.

They can only be declared inside the on init callback and can then be used throughout the whole script. So they are all on global scope by default and can even be used inside custom functions.
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