In the last article we’ve learned a basic round robin function via groups. Now we create a more complex round robin application. A simple guitar engine, containing 3 different instruments (acoustic guitar, flageolett & fx guitar). They can be activated via special instrument buttons. So this time we nee to create a matrix that only the activated instrument groups are played (containing 4 round robin groups for each instrument)
KSP: Custom Scripts & Functions (Plugins)
With samplers (or other software instruments) round robin basically means sound variations. Imagine you are picking a guitar! Your single picks will never sound the same since you always pick the strings slightly different. We can simulate that “humanization” by simply randomly varying between a few sound variations which we all have to recorded of course. So each time you hit a key on your keyboard another sound variation is played. Thereby the same variation shall not be played twice one after another.