KSP is a rather simple procedural scripting language for Native Instrument’s Kontakt e.g. to create your own Instruments like those you are probably using all day long already.
Posts Tagged: kontakt script
with the new ui_panel since Kontakt 6, things became a little easier when it comes to complex ui’s with multiple screens (= panels) inside one script tab.
In this tutorial we will learn the basics of ui_panel.
This tool shows all available key colors. Simply select one color from the dropdown menu. And copy the Variable name from the field below with
The Key Color Viewer works with Kontakt 5, Kontakt 6 and above. Each key color has also been visualized with a keyboard-screenshots-table (below in this article)
If working on big Kontakt projects with large code segments inside the on init you may get confronted with the “parser stack overflow” error. This simple workaround shows how to avoid this error.
Animations via image sprite sheet let your Kontakt instruments feel more organic and vivid. Sprite sheets can also be used for displaying dynamic info like note names or other information. This article is kept simple for a better understanding. The download contains a more advanced version of an oscilloscope, reacting on note height & velocity, easing out on note release, and displaying the note numbers (see video)
In this Complex User Interface tutorial we will build a fully functional UI with multiple Screens: main screen, FX screen and about screen. Whereas the FX screen holds a sub menu for two different FX: a LoPass filter and a LoFi FX.
In this article we only create the GUI with a functional Navigation, the FX Knobs are not functional! Refer to the engine par article to let them control the Kontakt engine.
This UI was made with Kontakt 5 so it seems a little over the top compared to nowadays approaches. It is still recommended to read this article if you are new to Kontakt Scripting because it may still help you to understand KSP better. Read more »