KSP is a rather simple procedural scripting language for Native Instrument’s Kontakt to create your own Instruments like those you are probably using all day long already. In simple words with KSP we can put our own Instrument over Kontakt. Thereby we use KSP to communicate with the Kontakt engine back and forth.
Posts Tagged: kontakt script
This tool shows all available key colors. Simply select one color from the dropdown menu. And copy the Variable name from the field below with
The Key Color Viewer works with Kontakt 5, Kontakt 6 and above. Each key color has also been visualized with a keyboard-screenshots-table (below in this article)
If working on big Kontakt projects with large code segments inside the on init you may get confronted with the “parser stack overflow” error. This simple workaround shows how to avoid this error.
Animations via image sprite sheet let your Kontakt instruments feel more organic and vivid. Sprite sheets can also be used for displaying dynamic info like note names or other information. This article is kept simple for a better understanding. The download contains a more advanced version of an oscilloscope, reacting on note height & velocity, easing out on note release, and displaying the note numbers (see video)
In this Complex User Interface tutorial we will build a fully functional UI with multiple Screens: main screen, FX screen and about screen. Whereas the FX screen holds a sub menu for two different FX: a LoPass filter and a LoFi FX.
In this article we only create the GUI with a functional Navigation, the FX Knobs are not working! Refer to the engine par article to make them work.
You can skip this article:
- If you are already working on Sublime and more advanced. Just move to working with macros
- If you are on Kontakt 6. Also check out the ui_panel article which simplyfies a lot now.
Better not skip this
- If you are new to kontakt scripting because this article still helps to better understande the other articles.