ksp

Animations via image sprite sheet let your Kontakt instruments feel more organic and vivid. Sprite sheets can also be used for displaying dynamic info like note names or other information. This article is kept simple for a better understanding. The download contains a more advanced version of an oscilloscope, reacting on note height & velocity, easing out on note release, and displaying the note numbers (see video)

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ksp

Currently there’s no way to monitor real mouse events in Kontakt (only partly since Kontakt 6 like introduced in this Drag & Drop Script).

In general we can only simulate a mouse release event via some workarounds. In this article we will introduce 3 different methods. Read more »

ksp

in this tutorial we will work with sublime 3 and macros. A macro works almost like a function. We use them like functions and we can use arguments to pass variables to alter or individualize several parameters inside a  macro.

But instead of returning any values or executing any code, a macro is “printing” the whole code from inside it, whenever and wherever it gets called.

So we can use macros like factories to even create other functions, callbacks or any other code fragments. Preferably whenever we have repetitive code patterns so that we don’t have to write them again and again. Read more »

ksp

this tutorial is based on the Wallpaper and the Dynamic Wallpaper (via label element) tutorial. Actually once the initial wallpaper is set we can’t change it anymore but we can move the wallpaper image vertically via set_skin_offset(). So if we create a wallpaper sprite which is as double as high as our ui_size (in this case 2 x 608px) we can put 2 wallpapers into this one image file like shown on the left. The visible area is only from 0 pixel to 608 pixel.

We can now set a button for example which moves the background skin 608 pixel vertically to put the second wallpaper into the visible area. This short demo video shows how it works:

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ksp

In this tutorial we will learn how to dynamically change labels and display the knob’s current value for the time the knob gets moved. After releasing the knob the default label shows up again after a certain delay. See video

Also see these more conveniant solutions, using less code

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ksp

In this Complex User Interface tutorial we will build a fully functional UI with multiple Screens: main screen, FX screen and about screen. Whereas the FX screen holds a sub menu for two different FX: a LoPass filter and a LoFi FX.

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In this article we only create the GUI with a functional Navigation, the FX Knobs are not functional! Refer to the engine par article to let them control the Kontakt engine.

This UI was made with Kontakt 5 so it seems a little over the top compared to nowadays approaches. It is still recommended to read this article if you are new to Kontakt Scripting because it may still help you to understand KSP better. Read more »