Like in other programming languages in KSP there are variables, arrays and constants. These can only be declared inside the on init callback but can be used throughout the whole script then.
Posts By: YummyBeats
The Basic code structure is very simple. There are several callbacks where you basically put in your code. At least you need the init callback on init … end on The code inside callbacks gets executed when specific events happen. For example playing a note on your keyboard always executes the “on note” callback.
Before you start scripting you should create a resource container where you put in all your files you need for your instrument (e.g graphic files or impulse responses etc.)
CONTENT: Bass, Lead, Kick (wav). Download for free below FILE NAMES: BS – Meat I (Need Your Love).nmsv, BS – Meat II (Need Your Love).nmsv, LD – SawPulse I (Need Your Love).nmsv, LD – SawPulse II (Need Your Love).nmsv, Kick01_ch-need-love_yummybeats.wav
CONTENT: Lead / Bass and Synths Pad. Download it for free below PRESET NAMES: LD & BS – BelliedSaw (SafeSound).nmsv, PD – FlangePad (SafeSound).nmsv
CONTENT: Additional Lead & Sub Bass. Download it for free below PRESET NAMES: BS + LD – NothingLeft, BS – SubFeeder
CONTENT: Additional Lead & Sub Bass. Download it for free below PRESET NAMES: LD – 7th Scrouter , BS – ScreamShoutSub