ksp

The instruments background image is called “wallpaper”. Its’ the basic background texture where all UI elements (knobs, buttons etc) get layered on top. Just to give you an example: we could take our default graphic software and design a realistic synth surface wallpaper (png file) containing “sockets” for some knobs and buttons with detailed shadows, light reflections etc. After that, we can create the individual knobs & buttons and place them exactly inside the designated sockets and areas by layering them on top of our background wallpaper.

Read more »

ksp

The Basic code structure is very simple. We basicaly put most of our code into  callbacks

All callbacks look like this on <callback> ... end on

In general the code inside callbacks gets executed when specific events happen. For example playing a note on our keyboard always executes the “on note” callback.

So callbacks build a framework for our instrument and are mostly needed to communicate with different parts of the Kontakt engine.

Read more »