ksp-featured

Kontakt Scripting (KSP) :: Sublime Text – advanced functions with arguments & local variables

Modified April 2026

this article explains everything about advanced user defined functions in sublime text. The basic syntax, how to use them with mixed arguments, how to declare local variables and how to return values. It also shows the differences between classic and advanced functions.

ksp-featured

Kontakt Scripting (KSP) :: BASICS – user defined functions explained

Modified June 2024

this article explains the user defined function in KSP. At the end of this article there is also a comparison between classic and advanced functions with sublime text.

ksp-featured

Kontakt Scripting (KSP) :: BASICS :: callbacks – on ui_control explained

Modified April 2026

The on ui_control callback gets executed whenever any ui element is used. So it is an important callback when it comes to creating a custom UI. This articles explains all you need to know about this callback.

ksp-featured

Kontakt Scripting (KSP) :: set own font types – since Kontakt 6 via custom bitmap font sprites

Modified April 2026

Since Kontakt 6 we can add custom fonts. Although the ksp coding part is very easy, creating such a bitmap font manually can be a pain in the ass. That’s why we built an online ksp font type generator (currently not working).

ksp-featured

Kontakt Scripting (KSP) :: on mouse release event – 3 different methods

Modified April 2026

Currently there’s no way to monitor real mouse events in Kontakt … only partly since Kontakt 6, which is introduced in this Drag & Drop Script. In general we can only simulate a mouse release event via some workarounds. In this article we will introduce 3 different methods.

ksp-featured

Kontakt Scripting (KSP) :: Sublime Text – how to work with macros, tutorial

Modified April 2026

in this tutorial we will work with sublime text and macros. A macro works almost like a function. We use them like functions and we can use arguments to pass expressions to alter or individualize several parameters inside a  macro.

ksp-featured

KSP Scripting (Kontakt) :: Custom UI :: Switchable, Dynamic Wallpaper via set_skin_offset()

Modified April 2026

this tutorial is based on the Wallpaper and the Dynamic Wallpaper (via label element) tutorial. Actually once the initial wallpaper is set we can’t change it anymore but we can move the wallpaper image vertically via set_skin_offset(). So if we create a wallpaper sprite which is as double as high as our ui_size (in this case […]

ksp-featured

Kontakt Scripting (KSP) :: watchdog timer – change knob or slider labels on mouse events (on click, on release) [dynamic labels]

Modified April 2026

In this tutorial we will learn how to dynamically change labels and display the knob’s current value for the time the knob gets moved. After releasing the knob the default label shows up again after a certain delay. See video Also see these more conveniant solutions, using less code

ksp-featured

Kontakt Scripting (KSP) :: Fonts – List All Font Types, Tool for Kontakt 5,6 (and up)

Modified April 2026

If you are missing a detailed list of all Kontakt fonts, here is a little tool for you. This is a simple nki for Kontakt 5 which lets you display all font types on miscellaneous background colors for better readability. UPDATE: since Kontakt 6 we can now create and use own fonts. Read this tutorial […]

To top