The on ui_control callback gets executed whenever any ui element is used. So it is an important callback when it comes to creating a custom UI. This articles explains all you need to know about this callback.
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Since Kontakt 6 we can add custom fonts. Although the ksp coding part is very easy, creating such a bitmap font manually can be a pain in the ass. That’s why we built an online ksp font type generator which does this job for you.
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Currently there’s no way to monitor real mouse events in Kontakt … only partly since Kontakt 6, which is introduced in this Drag & Drop Script.
In general we can only simulate a mouse release event via some workarounds. In this article we will introduce 3 different methods. Read more »








in this tutorial we will work with sublime text and macros. A macro works almost like a function. We use them like functions and we can use arguments to pass expressions to alter or individualize several parameters inside a macro. Read more »








set_skin_offset()
. So if we create a wallpaper sprite which is as double as high as our ui_size (in this case 2 x 608px) we can put 2 wallpapers into this one image file like shown on the left. The visible area is only from 0 pixel to 608 pixel.
We can now set a button for example which moves the background skin 608 pixel vertically to put the second wallpaper into the visible area. This short demo video shows how it works:








In this tutorial we will learn how to dynamically change labels and display the knob’s current value for the time the knob gets moved. After releasing the knob the default label shows up again after a certain delay. See video
Also see these more conveniant solutions, using less code
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If you are missing a detailed list of all Kontakt fonts, here is a little tool for you. This is a simple nki for Kontakt 5 which lets you display all font types on miscellaneous background colors for better readability.
UPDATE: since Kontakt 6 we can now create and use own fonts. Read this tutorial and use our font type generator