Posts Tagged: kontakt 5

in this tutorial we will work with sublime 3 and macros. A macro works almost like a function. You have to call it like a function and you can use arguments and pass variables to alter or individualize several parameters inside. But instead of returning any values or executing any code, a macro is “printing” the whole code inside it whenever and wherever it gets called. So we can use macros to even create functions, callbacks or any other code. At best whenever we got similar code patterns so that we don’t have to write the same lines of code again and again. Read more »

In this tutorial we will learn how to dynamically change labels and display the knob’s current value for the time the knob gets moved. After releasing the knob the default label shows up again after a certain delay. See video

Also see these more conveniant solutions, using less code


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In this Complex User Interface tutorial we will build a fully functional UI with multiple Screens: main screen, FX screen and about screen. Whereas the FX screen holds a sub menu for two different FX: a LoPass filter and a LoFi FX.

In this article we only create the GUI with a functional Navigation, the FX Knobs are not working! Refer to the engine par article to make them work.

You can skip this article:

  • If you are already working on Sublime and more advanced. Just move to working with macros
  • If you are on Kontakt 6. Also check out the ui_panel article which simplyfies a lot now.

Better not skip this

  • If you are new to kontakt scripting because this article still helps to better understande the other articles.

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