Finger Picked Acoustic Guitar, Flageolets and a Psychedelic FX Guitar all in one instrument. All instruments have been recorded 4 times and sampled round robin. The Modest Guitar is designed to sound warm and organic. There are also some decent guitar player noises on the flageolets which can create an additional pleasant atmosphere. Read more »

In the last article we’ve learned a basic round robin function via groups. Now we create a more complex round robin application. A simple guitar engine, containing 3 different instruments (acoustic guitar, flageolett & fx guitar). So this time we need to create a matrix so that the activated instruments are played round robin (see video)

Please note this tutorial is about the round robin functionality! We won’t build the whole instrument. So this time there is no open Resorce folder and access to the grafic content. Therefore you still get the full instrument with an open script tab

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With samplers (or other software instruments) round robin basically means sound variations. Imagine you are picking a guitar! Your single picks will never sound the same since you always pick the strings slightly different. We can simulate that “humanization” by simply randomly varying between a few sound variations which we all have to recorded of course. So each time you hit a key on your keyboard another sound variation is played. Thereby the same variation shall not be played twice one after another.

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The set_engine_par() command is used to control or set almost any engine parameters like volume, pan, tune, fx, lfo’s, envelopes and more. It is mostly used in combination with the on ui_control callback whenever we use custom knobs or buttons to control Kontakt’s FX, Modulators or any other engine parameter. Read more »

in this tutorial we will work with sublime 3 and macros. A macro works almost like a function. You have to call it like a function and you can use arguments and pass variables to alter or individualize several parameters inside. But instead of returning any values or executing any code, a macro is “printing” the whole code inside it whenever and wherever it gets called. So we can use macros to even create functions, callbacks or any other code. At best whenever we got similar code patterns so that we don’t have to write the same lines of code again and again. Read more »