Posts Tagged: custom ui

In this Complex User Interface tutorial we will build a fully functional UI with multiple Screens: main screen, FX screen and about screen. Whereas the FX screen holds a sub menu for two different FX: a LoPass filter and a LoFi FX.

In this article we only create the GUI with a functional Navigation, the FX Knobs are not functional! Refer to the engine par article to let them control the Kontakt engine.

This UI was made with Kontakt 5 so it seems a little over the top compared to nowadays approaches. It is still recommended to read this article if you are new to Kontakt Scripting because it may still help you to understand KSP better. Read more »