KSP Scripting (NI Kontakt) – Tutorials
The set_engine_par() command is used to control or set almost any engine parameters like volume, pan, tune, fx, lfo’s, envelopes and more. It is mostly used in combination with the on ui_control callback whenever we use custom knobs or buttons to control any engine parameter. Read more »
in this tutorial we will work with sublime 3 and macros. A macro works almost like a function. You have to call it like a function and you can use arguments and pass variables to alter or individualize several parameters inside. But instead of returning any values or executing any code, a macro is “printing” the whole code inside it whenever and wherever it gets called. So we can use macros to even create functions, callbacks or any other code. At best whenever we got similar code patterns so that we don’t have to write the same lines of code again and again. Read more »
this tutorial is based on the Wallpaper and the Dynamic Wallpaper (via label element) tutorial. Actually once the initial wallpaper is set we can’t change it anymore but we can move the wallpaper image vertically via
set_skin_offset(). So if we use an image which is as double as high as our ui_size (in this case 2 x 608px) we can put 2 wallpapers into this one image file like shown on the left. The visible area is only from 0 pixel to 608 pixel.
We can now set a button for example which moves the background skin 608 pixel vertically to put the second wallpaper into the visible area. This short demo video shows how it works:
You get Sublime 3 from https://www.sublimetext.com/3
Note: you can use it without any restrictions but you still need to buy a license. It’s really worth it!
Thx to Nils Liberg and using Sublime is almost essential when it comes to complex scripts since it simplifies things a lot (like structuring our code and saving lots of code-lines). It also helps us to better reveal some errors. Read more »
in this tutorial we will create “animated” buttons for Kontakt 5 with the following states:
- pressed off
- pressed on
- mouse hover off
- mouse hover on
In this Tutorial we will build a fully functional UI with multiple Screens. One main screen, an FX screen and an about screen. Whereas the FX screen again holds a sub-menu for two different FX: a hi-cut filter and a lo-fi fx. In this first part we only set up the GUI or the Navigation.